Track Graphic Line Measurement Segments Using AutoHotkey Arrays

When Refreshing the MouseMeasure.ahk Invisible GUI Graphics Layer, AutoHotkey Uses a Simple Array of Associative Arrays to Track the Data

In my last blog (“Measure Multiple Line Segments with an AutoHotkey On-Screen Ruler“), I introduced multi-segment lines for estimating distances of non-linear routes. When refreshing the graphics to animate the moving line, all previously fixed segments need redrawing. Objects-based arrays provide the best method for tracking and regenerating these lines.

Each leg of the journey corresponds to a simple array element containing an associative array of data. The white box displays the key:value data saved in MyArray[4].

The difference between pseudo-arrays, simple arrays, and associative arrays can get confusing. For the novice AutoHotkey scriptwriter, unfamiliar Object-Oriented Programming (OOP) notation can make understanding the code even more difficult—especially if you attempt to learn OOP from online documentation.

You may think you need to choose between the traditional AutoHotkey syntax and OOP coding, but you don’t! AutoHotkey allows you to mix-and-match most OOP and classic AutoHotkey syntax—as long as you understand how they integrate.

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Measure Multiple Line Segments with an AutoHotkey On-Screen Ruler

Taking the MouseMeasure.ahk Script to the Next Level, We Add Multiple Calculations for Going Around Corners

The original MouseMeasure.ahk script captures a single-length in a straight line—as a crow flies. While this works great for many applications, roads and highways generally wind over travel distances. Depending upon where you’re going, this can cause a significant variation in the total calculation. To return a more accurate overall estimate, we must break the measurement line into shorter segments.

Start the measurement with the Ctrl+LButton Hotkey, then click the left mouse button for each new leg of the journey. Press the Shift key to terminate the last leg and display the total distance.

The original form of the MouseMeasure.ahk script only allows for a sole straight line. To add more legs to our journey (at different angles), we must implement AutoHotkey techniques for:

  1. Terminating one segment and starting a new one.
  2. Tracking the position of each segment, its length, and the total distance traveled.
  3. Refreshing the screen to include all past legs as well as the new leg.
  4. Sending multiple saved data items for each leg to documents and forms.
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AutoHotkey Tip of the Week: Increase the Flexibility of Menus by Passing Data with the BoundFunc Object

Streamline and Add Power to Hotstring Menus by Binding Action Parameters Directly to Each Menu Item

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If you use AutoHotkey menus, then you may find this blog the most useful menu tip yet. At first, using the BoundFunc Object to pass data may seem confusing, but, once understood, it opens up many more opportunities for taking advantage of menus in your AutoHotkey scripts.

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HotstringSubMenus

As often happens when working on an AutoHotkey script, a deeper understanding of the available tools completely changes the direction of the project. While all of the Menu tricks I’ve offered in the past HotstringMenu.ahk scripts still work (and you may want to continue using many of those techniques), the following approach which combines arrays, the variadic function parameter, and the boundfunc object creates a cleaner, more functional structure for generating Hotstring replacement menus. In short, implementing the boundfunc object allows me to drop many of those previous menu tricks and build menus using virtually any menu item format without regard for their later use through the value of the A_ThisMenuItem variable.

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Using Associative Arrays to Solve the Instant Hotkey Data Recall Problem (AutoHotkey Technique)

While Many Other Approaches Work (Sort of), AutoHotkey Associative Arrays Provides a Simple Solution

Elegant Solution

Refinement and simplicity are implied, rather than fussiness, or ostentation. An elegant solution, often referred to in relation to problems in disciplines such as mathematics, engineering, and programming, is one in which the maximum desired effect is achieved with the smallest or simplest effort.

In the last few blogs, I figured out a number of solutions for returning the insertion text via Hotkey combinations for multiple GUIs in the InstantHotkey.ahk script. Many of these approaches worked, yet I continued searching for a more elegant answer. Now, I present my best solution (so far) which includes the use of an AutoHotkey associative array. Continue reading